Non-Euclidean geometry

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A non-Euclidean geometry is characterized by a non-vanishing Riemann curvature tensor—it is the study of shapes and constructions that do not map directly to any n-dimensional Euclidean system. Examples of non-Euclidean geometries include the hyperbolic and elliptic geometry, which are contrasted with a Euclidean geometry. The essential difference between Euclidean and non-Euclidean geometry is the nature of parallel lines. Euclid's fifth postulate, the parallel postulate, is equivalent to Playfair's postulate, which states that, within a two-dimensional plane, for any given line and a point A, which is not on , there is exactly one line through A that does not intersect . In hyperbolic geometry, by contrast, there are infinitely many lines through A not intersecting , while in elliptic geometry, any line through A intersects (see the entries on hyperbolic geometry, elliptic geometry, and absolute geometry for more information).
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I want only if sight of their non-euclidean polyhedral geometry will cause my players to run off while gibbering madness
3 ½ days ago from Seesmic

János Bolyai

Toth writes a lot about Janos Bolyai one of the founders of non-Euclidean geometry (with Lobachevsky)
2 ½ days ago from Twitter
Are you flying through a field of non-Euclidean geometry?
2 ½ days ago from Tweetie
I actually thought they were maps set out in non-Euclidean geometry to the precise location of Cthulhu, eater of sanity.
2 days ago from Seesmic
Pondering non-Euclidean geometry, spheres and polyhedra
1 ½ day ago from TweetDeck

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